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Archive: May, 2007

I’m an Xbox Live World Record Holder!

World RecordI’m sure it won’t last long, and there are some qualifiers on this time, but I’m actually a record holder!

The game’s DiRT, and it’s only the demo, but wow!

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PS3 firmware 1.8 to upscale your old games and DVDs

Woo.  I have the PS3 hooked up via component right now, but upscaling might just be enough reason for me to want to pull the plasma off of the wall (to get the HDMI connected).

PS3 firmware 1.8 to upscale your old games and DVDs:
Filed under: Sony PlayStation 3, Online

PS3 Firmware 18Sony Computer Entertainment Europe has just announced the list of features included in the PlayStation 3′s 1.8 firmware update, currently scheduled for release tomorrow, May 24th, on European consoles. The downloadable update includes the following:

1080p upscaling for DVDs, PS2 and PS1 games. Whether or not the PS3 natively boosts the resolution of games isn’t specified, but any form of upscaling should help soften the visual blows received from that fancy HDTV of yours. Upscaled DVD movies won’t compare well to Blu-ray movies, but they’ll tide you over until American Ninja 4 gets a release on Sony’s format. Note that DVD movies can only be upconverted using an HDMI connection.

Mom blames Satan for burning baby in microwave | Chron.com – Houston Chronicle

Wow.  I’m not sure what to think about this.  These two people are clearly not right, but if they’re gonna pick something to blame for their craziness, I’d like to have seen them come up w/ something more original than religion.

The neighbor’s dog has already been used, but think of all of the great news we could’ve gotten out of this:

  • “The internet told me to do it.”
  • “Underpants gnomes made me do it.”
  • “DRM made me do it.”
  • “Watching American Idol drove me into doing it.”
  • “Open Source Software forced me… ”

Ah well.  Guess they’ve squandered their 15 minutes.  Dumbasses.

Mom blames Satan for burning baby in microwave | Chron.com – Houston Chronicle:
May 20, 2007, 1:10PM
Associated Press

GALVESTON — A woman blames the devil and not her husband for severely burning their infant daughter after the 2-month-old was put in a microwave, a Houston television station reported.

Eva Marie Mauldin said Satan compelled her 19-year-old husband, Joshua Royce Mauldin, to microwave their daughter May 10 because the devil disapproved of Joshua’s efforts to become a preacher.

“Satan saw my husband as a threat. Satan attacked him because he saw (Joshua) as a threat,” Eva Mauldin told Houston television station KHOU-TV.

A Galveston County grand jury indicted Joshua Mauldin last week on child injury charges after hearing evidence that he placed his daughter in a motel microwave for 10 to 20 seconds.

The infant, Ana Marie, remains hospitalized. She suffered burns on the left side of her face and to her left hand, police said.

Eva Marie Mauldin, the girl’s 20-year-old mother, told the television station that her husband is “not the monster people are making him out to be.”

“That was not my husband; my husband is a wonderful father,” she said. “Satan was working through his weaknesses.”

Eva Maudlin described those weaknesses as an undisclosed mental disability, and that her efforts to get help for him have failed.

Police said Joshua Mauldin told them he put Ana Marie in the microwave because he was under stress. The family had arrived in Galveston the day before.

Eva Maudlin, who met her husband in an Arkansas church, denied those claims by police.

“He would never do anything to hurt her. He loves her,” she said. “When she cries he is the one who comforts her. When she is sick, he is the one that takes her to the doctor.”

Joshua Mauldin, of Warren, Ark., came to Galveston with his wife and mother because he was called to be a preacher, his wife said. While Joshua Mauldin’s mother has returned to Arkansas, Eva Mauldin remains in Galveston.

She is hoping to be reunited with her daughter, but Child Protective Services is working to have her and Joshua Mauldin’s parental rights severed. A custody hearing for the infant is scheduled for later this week in a Galveston district court.

Joshua Mauldin faces a charge of injury to a child causing serious bodily harm, which carries a possible prison term of five to 99 years, as well as a fine of up to $10,000.

Eva Mauldin has set up a MySpace page, “Joshua Mauldin is not a Monster,” in hopes of defending her husband and making pleas for people to help her.

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DETROIT: Man with unloaded gun killed by victim

Hahahaha!

Pwn.

DETROIT: Man with unloaded gun killed by victim:
May 19, 2007
BY BEN SCHMITT and JACK KRESNAK

A robbery and crime spree aided by an unloaded gun came to a halt late Thursday when the gunman met more than his match: a gun with bullets.

Charles Parker Jr., 18, of Detroit was killed when a 53-year-old man pulled out a 9mm handgun and shot the teen, who was armed with an unloaded .22-caliber handgun.

Detroit police are calling it self-defense.

The botched carjacking on Grand River and Prevost came after a string of robberies in Detroit on Thursday, which police said were committed by Parker and four others, ranging in age from 16 to 20.

The robberies began about 8:40 p.m. Thursday at Kentucky and Curtis when a 16-year-old was robbed of his cell phone, a silver chain and his wallet, by at least two of the suspects, police said.

At 9:30 p.m., the robbers attempted to carjack a couple in the driveway of their home in the 19600 block of Appoline, police said. One pointed the unloaded gun at the couple and pulled the trigger.

The teens fled without the car.

Later, police said, the robbers saw a man at a Detroit car wash and tried to carjack him. The one approached with the unloaded gun and the other wielded a baseball bat, police said.

That’s when the man washing his car fired, striking Parker.

Parker’s alleged accomplices took him to Sinai-Grace Hospital where he was pronounced dead on arrival. Hospital security officers detained the other youths until police arrived. Police spokesman James Tate said a 17-year-old Detroit female, 16-year-old Southfield boy, a 19-year-old Southfield man, and a 20-year-old Detroit man are in custody.

They face arraignment on armed robbery charges today in Detroit’s 36th District Court.

After the shooting, police questioned the 53-year-old man and released him, noting that he had a valid concealed weapons permit.

Then they gave him back his gun.

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High ceilings can help you Think Different.

Huh.  I never thought about this, but I do tend to like writing while I sit at the kitchen bar, where I have high ceilings.

My office has standard height ceilings, and though I’ve never consciously thought about it, i tend to prefer the open, well-lit atmosphere in the kitchen.

ScienceDaily: Ceiling Height Can Affect How A Person Thinks, Feels And Acts:
Ceiling Height Can Affect How A Person Thinks, Feels And Acts

Science Daily — For years contractors, real estate agents and event planners have said that whether building, buying or planning an event, a higher or vaulted ceiling is always better. Are they right? Until now there has been no real evidence that ceiling height has any influence or advantage with consumers. But recent research by Joan Meyers-Levy, a professor of marketing at the University of Minnesota Carlson School of Management, suggests that the way people think and act is affected by ceiling height.

Meyers-Levy and co-author Rui (Juliet) Zhu, assistant professor of marketing at the Sauder School of Business, University of British Columbia and a Carlson doctoral alum, found that, depending on the situation, ceiling height will benefit or impair consumer responses. The paper “The Influence of Ceiling Height: The Effect of Priming on the Type of Processing People Use,” will be published in the August issue of the Journal of Consumer Research.

“When a person is in a space with a 10-foot ceiling, they will tend to think more freely, more abstractly,” said Meyers-Levy. “They might process more abstract connections between objects in a room, whereas a person in a room with an 8-foot ceiling will be more likely to focus on specifics.”

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‘Serenity’ Special Edition Specs and Cover Art! – Cinematical

Wooo.  I don’t know that I’ll be in a rush to get yet another copy of Serenity, but it’s nice to see that they’re still keeping things alive.

What I want right now is either an hd-dvd or blu-ray version of Firefly w/ some extras. :D

‘Serenity’ Special Edition Specs and Cover Art! – Cinematical:
Posted May 15th 2007 10:02AM by Scott Weinberg

A few months back we learned that a 2-disc special edition of Joss Whedon’s Firefly spinoff, Serenity, was on the way. And now, because I’m such a pathetic nerd when it comes to this particular TV series / movie, I’m elated to share the news on what’ll be included on that dual-platter release (which hits the shelves on August 21). Plus there’s some pretty nifty cover art … but let’s focus on the extra goodies right now.

Here’s what you’ll find on the Serenity 2-disc special edition, and I’ll italicize the stuff that was not on the single-disc release that you probably already own and have watched about 14 times:

Audio commentary with writer/director Joss Whedon
Audio commentary with Whedon and actors Nathan Fillion, Adam Baldwin, Summer Glau and Ron Glass
Joss Whedon introduction
Deleted scenes with optional Whedon words
Extended scenes
Outtakes
Featurettes:
“Take a Walk on Serenity”
“Green Clan”
“We’ll Have a Fruity Oaty Good Time!”
“A Filmmaker’s Journey”
“Future History: The Story of Earth That Was”
“Re-lighting the Firefly”
“What’s in a Firefly?”
“Session 416”

(Again, the italicized goodies are the “new” ones, unless you own all of the international Serenity DVDs, in which case the second commentary is the only truly NEW item. I think. I’m sure a smarter Browncoat than I will come along and correct any glitches I may have made.) And yes, this is the original theatrical cut: No “added scenes” or “director’s cut” gimmickry here. Plus the cover art is pretty damn slick, albeit not exactly what I was expecting. I snipped a little section out for this post, but you can check out the full goods over at DVDActive.com. Pretty gorram shiny.

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Throwback: Atari Joystick Candle Holder – Gizmodo

Atari CandleWow.  How cool is this?  I love me some old-school games, and I have a lot of fond memories of the 2600, but I’m not really a big candle kind of guy.  Still — very cool!

Throwback: Atari Joystick Candle Holder – Gizmodo:

This one goes out to all of my old school, Pitfall-playing, Space Invader-destroying homies out there. This Atari candle holder is the work of artist Mixko and is not currently for sale, but if you own an Atari joystick you could probably create your own mold Mythbusters-style and begin manufacturing them yourself. –Travis Hudson

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PlayStation 3, Finally (3 of 3)

I took a little bit of time to finally get this post done, but that’s because I wanted to give myself some time to get to know the software available.  This isn’t going to be an in-depth review of the software I have, but more a general first impression.

First things, first.  There’s not a lot of software available.  I knew this when I bought the PS3, but I already pointed out my reasons for buying it prematurely in part 1.  There are some decent titles coming out soon-ish, but let’s face it — there’s just not enough compelling reasons to buy a PS3, yet.

Motorstorm-TmWith that out of the way, I’ll take a second to talk about the only game I bought w/ the PS3:  Motorstorm.  I happen to love off-road racing games, so I was actually excited to have this game.  Now I love racing games in general, but the added complexity of having to master all of the bumps and pits along the track makes it even more challenging and fun.  John pointed out that it’s the 3D aspect of the game that draws me in — I never thought about it that way, but he’s right.

Before I get into the specifics of Motorstorm, let me speak in more general terms about PlayStation controls.  Ever since the PlayStation 1, I’ve noticed that controlling people w/ the dual analog sticks has never quite felt “right” to me.  I first noticed it playing Medievil w/ my (then) father-in-law; the character moved VERY precisely, but unnaturally so.  Instead of characters that feel like they have momentum, the little person on-screen would immediately face the direction you were pointing towards.  This was further complicated by the fact that the dual analog sticks were, and still are so tall.  I believe that the stick height is a big part of it, but when I played the first PS2 Madden, I realized that they’re not fully to blame — Madden’s characters definitely have momentum.  So two generations of PlayStation have passed, and the sticks still have that same feel.  If you love the PS1 & PS2 controller feel, then you’re gonna love the Sixaxis’ feel.  Unless you love rumble, of course.

Next on everyone’s mind, of course, is graphics.  I’ve only got one full game, but I downloaded several demos from the PS Store (and have Virtua Fighter in the mail on it’s way to me).  Graphics look… good.  Having played the 360 for over a year at this point, I’m not at all amazed.  I don’t see anything in PS3 that stands out as “better” than the 360.  When I’m racing around in Motorstorm, things look great — you’ve likely all seen it on the demo kiosks at your local gaming store, so I won’t go into more here.

One of the first things you’re greeted w/ in Motorstorm is ridiculous load times.  I have NO IDEA why they need to load so much data just to let me choose a vehicle, but it was a stupid idea.  What’s worse is that the vehicles you “unlock” are merely skins.  They don’t seem to have different stats, at all.  There are, however, six or so different vehicle classes, and each of them controls differently, but choosing one motorcycle over another is pretty much a waste of time — just take the first one that comes up.

Once you get into actual racing, one of the cooler parts about the game is that there are mulitple paths and elevations around the course.  The lower paths are deep mud, but they’re relatively smooth.  The biggest, slowest vehicles fare really well here, and since they’re not slowed down by the mud, it tends to even them out.  As a beginner, these courses are generally easy to follow, and your vehicles crush the lighter ones, so it’s easy to win races in the mud.  The next type of paths are the reaaally bumpy ones.  The middle vehicles have HUGE amounts of suspension travel, so they’re really well suited to these routes.  Good stuff.  Lastly, the smooth tracks are suited to motorcycles and rally cars, both of which are very fast vehicles.  The smooth courses are longer, for balance.  It’s up to the player to decide which route to take, and when to cheat by going on a route that’s not made for your vehicle. 

(My copy of Virtua Fighter 5 just came in the mail, so I’m starting to get impatient since I want to post this before I play)  Crashes and AI seem pretty cheap to me.  I find myself often stuck on my vehicle’s side.  Since there’s no ability to manually right my vehicle, you’re left to wait for the game to reset you.  No matter how much you get ahead, the game always catches up to you, so a late-race crash usually means you’re gonna go from first to about 11th out of 15.  Luckily, it seems to be equally fair in letting you easily catch back up, but it’s still very frustrating.  Worse than that — if your vehicle rolls at all, touching your roof to the ground automatically makes it explode.  Lame.  For such rough and rugged vehicles, they seem really brittle.

There’s only one offline mode.  You win races to win points, which are used to unlock more races and the vehicle skins I mentioned above.  You have no choice in what’s unlocked, nor any choice of how your points are spent.  Once you gather x points, y item is unlocked; lame.  I haven’t gone online to do any competitive racing yet.  For each race, the game chooses which vehicle(s) you can use, so you can’t get too comfortable settling into one particular class;  no choice = irritating.

The physics feel great.  Each vehicle has it’s own distinctive mass, momentum and acceleration, which really determines how you attack each of your given lines through the course.  I would’ve liked to have control over what gear I’m in, but there’s seemingly only one gear.  Bouncing around the track and off of ramps is fun, but if you come down on a rock or on your side (or roof, like I already mentioned), you can pretty much count on your vehicle exploding.

In-game soundtrack = butt-tastic.  I turned it off.  Vehicle sounds neither annoy, nor impress, so I’ll count them as adequate.

I’d like to write more, but I want to play Virtua Fighter.  :D

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PlayStation 3, Finally (2 of 3)

In today’s post, I’ll talk about unboxing and setting up the PS3.

This one’s turned out to be really lengthy, so click “Continue reading” to see it.
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PlayStation 3, Finally (1 of 3)

PlayStation 3Well, I finally took the plunge last night; I bought a PS3.
I told myself I wasn’t going to get one until it either had more games I wanted, or it came down in price, but things all just came together yesterday at the same time, and I just had to go out and get one.

As an avid gamer, I’ve been collecting consoles for about 15 years.  My gaming fascination goes back even further than that, but it wasn’t really until after I finished college that I had the time to dedicate to having my own console.  As a child, my brothers & spent hours and quarters playing all of the old arcade classics: Space Invaders, Defender, Pac Man, Defender, Tempest, Karate Champ, Galaxians, Galaga, Zaxxon, Missile Command, Battle Zone…

When the 2600 came out, my friends & I played the crap out of it.  Intellivision?  Anyone remember that?  Those controllers were ridiculous.  After that, my father got stationed in Germany, and I lost touch w/ console gaming.  I missed out on the 8-bit era during high school, and 16-bit gaming was during my college days, where we weren’t allowed to have tvs.

When Nintendo brought the N64, however, I was ALL OVER gaming.  I had some disposable income, a lot more time, and access to gaming media.  My collecting started w/ catching up on what I’d missed.  My ex & I would cruise through the local Virginia Beach flea markets, and any time we saw a console or old cartridges, I’d pick up some games on the cheap.  I scored a 2600, an NES, SNES and an Odyssey that way.  I picked up an Atari Jaguar on eBay for next to nothing.  I bought a Genesis off of one of my sailors.  A Saturn found it’s way into my home somehow.  TurboGrafx?  Yep!  My collection was getting to be pretty big.

The next brand new console to launch was the N64.  I had to have one.  I got mine a day before launch (the local Military Post Exchange broke the street date).  I got a PlayStation on day 1.  Heady days, those were.  Life was great.  My job was tough, but those were some of the happiest days of my life.  When Dreamcast launched, I pre-ordered from EBGames (as I’d done w/ the PlayStation), and they got it and a few games to me the day before launch.  PS2?  Same deal.  I’m still somewhat loyal to EB because of these two purchases.

So the point, up to here, is that I’ve been a ravenous collector up to this point.  I won’t go into the several handheld systems I own, but there are quite a few of them.  Enter the Xbox.  On one hand was my desire to keep my collection growing;  on the other, my distaste for Microsoft.  I won’t go into specifics, but there just weren’t enough games on the Xbox that I wanted that weren’t just re-makes of Dreamcast games.  I chose not to get an Xbox until there were system exclusives that made it worth my purchase.  Ironically, I ended up with two Xboxes when Fable released; my ex & I both bought one on the very same day.  The Xbox marked the beginning of the decline of my gaming fervor.

Both the Wii & Xbox360 launches came & went w/o me buying on day one.  The same mature, rational decision-making process was applied:  there just weren’t enough games at launch to make me want one right away.  I eventually bought both, and love them.  They’re great systems, each w/ their own strengths.

So here we are, at the end of a long tale.  PS3 launched in November 2006.  There just wasn’t enough software on it for me to want it.  There was that giant $600 price tag looming in the back of my mind.  No unified online gaming service like Xbox Live.  I knew I’d be waiting.

But… what about high def movies?  How about Little Big Planet?  PlayStation Home?  Virtua Fighter?  Motorstorm?  Yeah, all of those things are appealing to me.  They just weren’t enough.  Here’s where things finally started to add up for me.  Gamefly sent me an email telling me they had Virtua Fighter on sale for $29 + free shipping.  That’s 1/2 price; I’m totally down for that, but how lame would it be to have the game w/o the console top play it on?  As I talked w/ John, I also mentioned that they’d finally resolved their controller rumble lawsuit and that it shouldn’t be too long before the Sixaxis controller would gain rumble.  Should I wait?  If I wait, will I wait too long and end up w/ one of the crappy EU units that doesn’t have the backwards compatibility hardware built in anymore?  That kind of settled it for me; knowing that I could always buy a new controller but not retro-fit a cpu into the console, I knew I’d have to buy sooner, rather than later.  Add one crappy day at work, the fact that it was payday and my desire to see some BluRay movies into the overwhelming desire to have my console collection “complete” again, and I end up running out at 8:30pm to the store to pick up my PS3.

Stay tuned for console setup and configuration (part 2 of 3) and Motorstorm impressions (part 3 of 3) in future posts.